Yara's Runic Combinations

This is a list of the runic combinations that Yara can cast.

Combinations
(QQQ) Yara activates three battle runes, which releases a deadly blast of magical energy onto a target. This blast only deals damage. This runic attack has no cooldown.

(QQW) Yara activates two battle runes and one hex rune, which releases a fireball onto a target. This fireball stuns and deals damage.

(QQE) Yara activates two battle runes and one enhancement rune, which releases a powerful gust of wind onto a selected area. This gust of wind knocks back any enemy units hit and deals damage.

(QQD) Yara activates two battle runes and one defensive rune. This causes a large wall of fire to burst up from in front of her. This wall can be walked through by both enemy and allied units, however will cause heavy damage if done so by enemy units.

(QQF) Yara activates two battle runes and one transportation rune, which causes her to switch places with a selected enemy unit within Yara’s vision. Yara then launches a small blast of magical energy back at the target, which deals damage.

(WWW) Yara activates three hex runes, which locks enemies that are hit in a target area for five seconds.

(WWQ) Yara activates two hex runes and one battle rune, which summons a blast of magical energy onto a target. This attack hexes the target and deals minor damage.

(WWE) Yara activates two hex runes and one enhancement rune, which enchants a target unit. The target’s attacks will now heal for a limited amount of time. This attack can be used on allied units.

(WWD) Yara activates two hex runes and one defensive rune, which launches a target unit.

(WWF) Yara activates two hex runes and one transportation rune, which teleports the target to the nearest enemy tower.

(EEE) Yara activates three enhancement runes, which greatly improves her armour, evasion, movement speed and magic resistance for a short period of time.

(EEQ) Yara activates two enhancement runes and one battle rune, which temporarily grants her an aura that returns 50% of all damage

(EEW) Yara activates two enhancement runes and one hex rune, which temporarily grants her an aura that grants allied units within range 40% extra attack speed and enemy units 40% less attack speed.

(EED) Yara activates two enhancement runes and one defensive rune, which grants Yara temporary Magic Immunity and extra armour.

(EEF) Yara activates two enhancement runes and one transportation rune, which teleports her to the nearest allied tower.

(DDD) Yara activates three defensive runes, which locks her in place for three seconds and heals 40% of her health.

(DDQ) Yara activates two defensive runes and one offensive rune, which fills the area around Yara with flames. Yara can pass through the flames freely. The flames deal minor damage but prolonged exposure could deal serious damage.

(DDW) Yara activates two defensive runes and one hex rune, which slows the target and deals minor damage per second.

(DDE) Yara activates two defensive runes and one enhancement rune, which traps Yara inside a crystal for five seconds. The crystal can be destroyed. Yara cannot interact nor be interacted with while inside the crystal.

(DDF) Yara activates two defensive runes and one transportation runes, which teleports her to the closest shop.

(FFF) Yara activates three transportation runes, which teleports any units within 1000 range to the furthest tower of their respective allegiance. This attack affects allied heroes.

(FFQ) Yara activates two transportation runes and one offensive rune, which teleports the target to the closest allied tower.

(FFW) Yara activates two transportation runes and one hex rune, which teleports the target to a nearby allied hero and hexes them.

(FFE) Yara activates two transportation runes and one enhancement rune, which causes the target to switch places with Yara and gain minor health regen. This attack can be used on allied units.

(FFD) Yara activates two transportation runes and one defensive rune, which causes Yara to teleport to a random location on the map. This location cannot be within the enemy base, nor can it be within an enemy tower’s vision.

(QWE) Yara activates one offensive rune, one hex rune and one enhancement rune. This causes the closest allied hero to gain a minor amount of defense and attack speed while the closest enemy hero is rooted.

(QWD) Yara activates one offensive rune, one hex rune and one defensive rune. This causes Yara to gain 25% movement speed and a minor amount of armour. When Yara touches an enemy unit, they become hexed for a small amount of time.

(QWF) Yara activates one offensive rune, one hex rune and one transportation rune. This causes the closest allied unit and the closest enemy unit within Yara’s vision to switch places. The closest allied unit gains a small boost to attack speed and movement speed while the closest enemy unit becomes hexed for a small amount of time.

(QED) Yara activates one offensive rune, one enhancement rune and one defensive rune. This causes Yara to gain 100% evasion for a short amount of time.

(QEF) Yara activates one offensive rune, one enhancement rune and one transportation rune. This causes Yara’s Runic Attacks to stun the target and blink them in a random direction of 400 range.

(QDF) Yara activates one offensive rune, one defensive rune and one transportation rune. This causes Yara to gain a large boost to armour and mana regen, but also blinks her in a random direction of 1000 range.

(EDF) Yara activates one defensive rune, one enhancement rune and one transportation rune. This causes Yara to gain a boost to armour, but be teleported next to the closest opponent.

(WDF) Yara activates one defensive rune, one hex rune and one transportation rune. This causes the target to gain 100% evasion, but be hexed for a small amount of time and be blinked in a random direction of 400 range.

(FWE) Yara activates one transportation rune, one hex rune and one enhancement rune. This causes the target to be fully healed, but hexed and teleported in a random direction of 1000 range.

(WED) Yara activates one hex rune, one enhancement rune and one defensive rune. This causes Yara to be completely immune to all damage for a small amount of time, but then the damage she takes will be doubled for a small amount of time.