Velgr

Velgr is a character in the Corruption Chaos Universe.

Alain Canon-The Pale Rider
Velgr is an enigma. While very few know who, or even, what they are, there is one undisputed fact: Velgr is one of the most powerful beings to walk the earth. Vanquisher of the abomination that was the Yeransk and winner of the second Grand Magic Olympiad, some say that the emotionless warrior is even more powerful than the Archmages themselves. But after the Olympiad, they disappeared without a trace, never to be seen again. But some rumors say that when calamity strikes, the Pale Rider rides once more.

Appearance
Velgr wears a white suit of armor that looks almost ghostly in nature. Wielding a black blade forged from the Yeransk's tooth and riding a white horse, they almost look like a paladin. If not for their helmet which had no holes to see, it would be easy to mistake them as one.

Abilities
Q: Tempest. Velgr channels the wind and slashes the air, sending forth a huge blast of lightning that goes straight through creeps and does heavy damage to heroes.

W: Knightly Movement. Velgr uses their weapon to pole-vault in the direction they're facing. Goes over any terrain apart from towers and ancients. If Velgr lands on an enemy, they're stunned for a second while Velgr stabs them. If there's no enemy to land on, Knightly Movement can be used again to have them land on their horse and temporarily have max movespeed. If the horse has not been ridden on the last cast of KM and it's on cooldown, it can be used while on cooldown to mount the horse instead of pole-vaulting. He can attack and use abilities while on the horse.

E: Law's Orders. Velgr lets loose a horrible screech that stuns and deals damage to nearby enemies.

R: The Pale Rider. Velgr rides once more, moving at max speed down the lane and dealing incredible damage to anyone on it when they ride past. Enemies are given two seconds to leave the lane before the damage is inflicted. Enemies that survive the ride are then given a timer: Return to their fountain, or die in 60 seconds. Each attack of Velgr's downs the counter by 5 seconds. Law's Orders downs the counter by 10. Tempest downs it by 20. Knightly Movement downs it by 30.