Necron

Necron is a Shadowseer and a character in the Corruption Chaos Universe.

Seer Canon-Shadow's Calling
Necron, known in his 'Mortal Times' as Nakht, was the gatekeeper to the palace of Egypt when he was approached by Bob and Umbra. Recognising the Pharaoh's Chief Advisor, Nakht questioned Umbra as to what happened to both his company and attire. Umbra let Bob explain by showing Nakht the Golden Shield. True to Bob's visions, the Shield accepted Nakht as its owner and showed him the path of the Shadowseers. Nakht, now known as Necron, accepted the gift and became the third of the Shadowseers.

Soon after his recruitment, Necron also helped his brothers find and recruit Shade to their cause.

Seer Canon-Avatar
The Shadowseer's soon faced their first test in the form of Warlord's new army of Mages: Avatar. Necron, along with Bob, Umbra and Shade, journeyed to Avatar's Fortress with a squadron of the Pharaoh's finest warriors and defeated Warlord, putting a stop to his plans for the first time.

Seer Canon-The Fateful Meeting
One day, Necron was met by two Highborne teenagers that he hadn't seen since the Ascension: Isis and Set. He hadn't had much experience with Set but had often talked with Isis around the palace so he and Isis talked about old times and what had chanegd since then. He told her about the Shadowseers causing Set to leave in a hurry. Now he and Isis were alone and, seeing her as a potential ally, Necron told her about Avatar and what they fought for causing Isis to immediately vow to do all she could to help the Shadowseers. Taken aback and not quite believing her, he told Isis to be on her way and went back to his duties as Gatekeeper.

Seer Canon-New Recruits
Necron helped Bob and Isis recuit Shadow and Death.

Abilities
Q: Soul Orb. Passive. Necron gains +2% Magic Resistance for every kill he makes. Soul Orb also increases enemy respawn time by 3% per level.

W: Golden Shield. Shields an allied hero, rendering them immune to magic for a short time

E: Seer’s Wisdom. Passive. Grants 5% extra intelligence per level

R: Gatekeeper’s Wrath: Retreats to the nearest Tower, and creates a barrier preventing enemy heroes from passing beyond that Tower and doing high ticking damage to those already past.