Magic

Magic is a very potent and often used weapon in the Corruption Chaos Universe

Black Magic
Black Magic is magic used for battling and inflicting direct damage to opponents. It comes in many different elements, the main ones being detailed here.

Non-Elemental
Non Elemental spells are mainly used to knock enemy melee opponents back or deal physical damage.

The 10 Main Elements
These are the 10 main elements used in magic. All other elements are derived from these and a great many people study the art of drawing more sub-elements out of them.
 * Fire
 * Ice
 * Lightning
 * Dark
 * Light
 * Water
 * Earth
 * Wind
 * Forest
 * Poison

Sub Elements
Below is a list of all known Sub-Elements of magic that can be used by normal mages.
 * Void
 * Time
 * Space
 * Gravity
 * Twilight
 * Death
 * Sand
 * Metal
 * Energy/Aether
 * Weather
 * Mist
 * Lava
 * Smoke
 * Arcane
 * Eclipse
 * Blood
 * Psychic/Mind

Soul Magic
Soul Magic (sometimes also called Soul Artes) is the name given to any kind of spell involving the use or manipulation of souls whether they be inside a body or not. This kind of magic was forbidden by The King when Magic started becoming a recognised and frequented practice in The Overworld.

Grey Magic
Grey Magic is magic that does not heal nor damage. It is mainly used to either aid movement or enhance other senses.

Examples include: Mind Control, Teleportation, Sense Enhancing Magics and Size Altering Magics.

White Magic
The opposite to Black Magic, White Magic heals allies and restores people to life. White Magic comes under two main schools:
 * Healing
 * Life

Green Magic
Green Magic is the name given to magic that either buffs allies or debilitates enemies. Magics of this school could, modify defence, attack strength, mana pool or any other number of things vital to a mage's success.

Summon Magic
More a way to catalyse spells than an actual school, Summon magic only works with Black Magic. Each of the 10 Main Elements has a creature associated with it that is called upon to use each different element. Mages often form a bond with one such creature should they choose to specialise in its magic.
 * Fire-Salamander
 * Ice-Wyvern
 * Lightning-Thunderbird
 * Dark-Wolf
 * Light-Unicorn
 * Water-Leviathan
 * Earth-Golem
 * Wind-Griffin
 * Forest-Mandragora
 * Poison-Serpent

Runic Magic
Again, more of a way to catalyse spells, this involves using special symbols - or Runes - to invoke certain spells. Each spell has a unique symbol required to invoke its effects.