Ultima

Ultima was Mept's former Lieutenant and Chief Light Mage.

Temp Canon-The Chief Light Mage
After binding Lux to himself, Mept decided to make things easier by simply following Lux's advice of using Ultima, his present Chief Light Mage, as the second Lieutenant. Ultima accepted this responsibility immediately and so was bound to Mept through the use of his Seal and became the second Lieutenant of Heaven.

Temp Canon-The Grand Magic Olympiad
At the 3rd Grand Magic Olympiad, Ultima decided to make sure a Light Mage won the competition this time. He began to plan a sabotage of the tournament in secret until he found Blue masquerading as a Water Mage in the tournament. Confronting him, Ultima was convinced by Blue to join forces however Mept and Lux managed to work out that someone was cheating in the tournament and after Basaran's defeat they found it was Ultima. He was sentenced to the highest punishment available and was cast into the depths of The Underworld by Temp for his treachery.

Appearance
Ultima was a middle-aged looking man when he was made into Mept's Lieutenant. He looked like a typical White Mage, except he wore a white pointed hat on his head and his wand was a white, wooden pole with an opal at the top. He, like Lux, has piercing blue eyes but his hair has grown over time from blonde to white.

Personality
Ultima used to be a very strict and firm teacher, however he always wanted the best for his Light Mages, making sure to push them to and often past their limit. Unfortunately, he became more and more obsessive about them until his eventual demise over the events of the 3rd Grand Magic Olympiad.

Abilities
Q: Chronopause. Ultima locks a unit in time, stunning it for a short time and preventing all forms of healing until the duration is up. If the unit is killed while this effect is still active, their respawn time is increased by 10%.

W: Time Loss. Ultima spreads an aura of time causing any abilities on cooldown to have their cooldowns skip 10 seconds.

E: Chronic Silence. Ultima focuses his energy on an enemy unit, causing all of its abilities and items to instantly have a 15 second cooldown.

D: Fast Forward. Ultima increases the flow of time for him, greatly increasing his regeneration. If he gets hit during this, the effect is cancelled.

R: Backtrack. Reverses time for all heroes returning everyone except Ultima to the exact state they were in a short time ago.