Colt

Colt is the King's Lieutenant and General as well.

Temp Canon-The Marksman
Colt was a soldier in the King's Royal Guard at the time he was searching for his Lieutenants. The King saw potential in him when he observed him in training one day. After giving it a few more weeks, The King approached Colt about being a Lieutenant. Colt was apprehensive at first as he did not know what being a Lieutenant would entail, but after The King explained it to him Colt decided to agree, and he was looking forward to commanding the King's armies too. The King then bound Colt to him through the use of his Seal and he became the Lieutenant of the Castle.

Temp Canon-The First Calling
Colt attended the first calling of the Council of Demons where the King discussed his plans for the Council. To report any threats to the well-being of the universe and make sure they do not go unfought.

Temp Canon-Battle for the Overworld
Colt was battling against Facade while the Eternals fought Nothing. Facade utilised his powers of switching his attributes to effectively fight three battles at the same time. When he turned green to signify his high Agility, Colt's shots were being easily dodged and countered with surprising grace and power. Eventually the Lieutenants switched and overcame Facade and he retreated along with his master, back to the Void.

Appearance
Colt is a young man with short, light-ish brown hair and brown eyes. He typically wears the leather armour of the Royal Guard under his red jacket and also wears the standard-issue grey Knight armour. His crossbows are holstered on a belt around his waist and he often wears a tattered leather hat too.

Personality
Colt is a laid-back man, although this is sometimes misconstrued as him slacking off. He is also quite easy-going and friendly towards most people, especially if they are female. However, he treats his job with diligence, beneath his laid-back exterior.

Abilities
Q: Night Vision. Passive. Colt uses special magic to enhance his vision at night.

W: Ambidextrous. Innate Toggle. Toggles Colt between Dual and Single-wielding his pistols. If Dual, both Charge Beam and Point Blank deal two shots with half damage each.

E: (single) Piercing Shot. Pierces through all enemy units in a line dealing Pure Damage. The damage gets less, the more enemies pierced. (dual) Rapid Fire. Colt rapid fires at a target enemy dealing very fast but very low pure damage.

D: Charge Beam. Colt turn invisible and channels, powering up his shot. If attacked while charging the shot is still fired towards the target area but does less damage. Does more damage the longer it is channels up to a maximum of 5 seconds.

R: Point Blank. Colt teleports behind an enemy and snipes them point blank dealing massive Pure damage and stunning them before returning to his original position