Void Call

The effects of Void Call, The Original Archmage's Q

Effects of Void Call

 * Damage a unit
 * Kill a unit
 * Apply a dot to a unit
 * Spawn creeps in a lane
 * Give exp to a hero (cannot level up a hero)
 * Damage (but not destroy) a non-immune structure
 * Temporarily promote a random number of alive creeps to mega-creeps
 * Destroy a random number of trees
 * Proc a non unit, non point target ability for no mana cost or cooldown (e.g. Abaddon’s Borrowed Time, Razor’s Plasma Field or Centaur’s Hoof Stomp)
 * Give a hero an item
 * Use a hero’s active item for no mana cost or cooldown
 * Teleports a random unit to another unit
 * Alter the Strength, Agility or Intelligence of a hero temporarily
 * Gives Original Archmage a random number of Void Charges
 * Use glyph for no cooldown for either team
 * Spawns a rune
 * Gives a rune to a hero with a bottle
 * Reduce or increase the cooldown time on an ability currently on cooldown
 * Alter health or mana regen of a unit
 * Stun a unit
 * Silence a unit
 * Disarm a unit
 * Hex a unit
 * Silence a hero’s items
 * Increases/Decreases a unit's vision
 * Place a random team’s ward in a random place
 * Heal a unit/give it mana
 * Alters a unit's movement or attack speed
 * Alters a unit's Magic Resistance or Armour
 * Triggers Magic Immunity on a unit temporarily