Dark Jailer

The Dark Jailer was the being who sealed away The Original Archmage inside the Void.

Temp Canon-The Sealing
The Dark Jailer was first sought out by The King, after he had caught The Original Archmage under Nothing's corruption. The Jailer agreed to help him seal The Original Archmage away and accompanied him to what is now known as the Shattered Ground. After a lengthy battle between The Original Archmage and the three Archmages he created, the Dark Jailer sealed The Original Archmage away in the Void with chains made of such powerful magic that not even the Original Archmage could break them.

Temp Canon-The First Calling
When the Council of Demons was founded, The King decided that the Dark Jailer should be invited to become one of its members, as he had previously done the Kingdom a great service in sealing away The Original Archmage. The Dark Jailer accepted the invitation and attended the first calling of the Council where The King discussed his plans for the Council. To report any threats to the well-being of the universe and make sure they do not go unfought.

Appearance
The Dark Jailer once looked younger, but now looks even older than Mept with a longer beard to match. His dark red robes are faded and worn, but his staff looks as new as ever, with the chains around it not having rusted at all in the time since they were first used.

Personality
The Dark Jailer is very shy and reclusive, and is not very often seen outside of Council-mainly because his enchantments of protection are so good, no one except Archmages using a lot of their power can break them. He can come off as rude and stern, but tries to avoid these whenever possible.

Abilities
Q: Bars of Darkness. Places an impenetrable barrier in front of Dark Jailer that lasts for a short time.

W: Null Chains. Summons chains used to entomb The Original Archmage inside the Void that chain two trees together slowing enemy movespeed and attack speed by half for a short time if they cross it.

E: Presence of the Jailer. Passive. Enemy movespeed is decreased around Dark Jailer.

R: Entomb. Locks all enemy heroes inside their fountain and prevents them from escaping by any means. The lock has health equal to twice the Dark Jailer’s max health and if it is destroyed before the duration ends, Dark Jailer is stunned for 5 seconds. After the lock is destroyed or the duration ends, the heroes are returned to the positions they were in when Entomb was cast. Scepter: Lock is now invulnerable.